Super Cinema 4D

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Uploaded: 22.06.2015
Content: super-cinema-4d.zip (16,9 kB)

Description

The most comprehensive course available today. Even more than that - the only full course. It covers all program features. After examining it, you´ll know about the program «Cinema 4D» all!

Additional information

Description:The course allows you to learn how to equally effectively from scratch for beginners and people who already have some experience in the program. Even more than that - it is the only full-fledged course, which captures all the features of the program. After examining it, you´ll know about the program «Cinema 4D» all! Are being trained to work in the latest version of the program «Cinema 4D» with all its modern facilities. All lessons are created by professionals using modern computer programs.The course consists of two major parts.The first part - theoretical. From it you will learn all the necessary work in the program theory. Using a special approach to learning, we even made a theoretical part Neskuchniy and interesting.The second part - practical. Theory without practice - nothing. That is why the practice occupies a large part of the course and is an integral component. Together with the author of the course, you will create the program «Cinema 4D» amazing wallpaper of the famous TV series "The Outer Limits" (eng. - «Fringe»).That is, in fact, at home on your computer, you can do the same thing that once made Hollywood-paid professionals! And this is not the limit, which will get you after studying the course.The contents of the video:Part 1 THEORY OF JOLLY- In this section, you will learn the basic concept of the program, learn what´s inside the workflow, its main features and, of course, learn to create their first, albeit simple, 3D-model.Section 1 GETTING- In this small chapter, you will know what you will do throughout the course, and what information has been prepared for you. And, of course, the first thing you must understand is that this 3D-graphics and how it is created in the program Cinema 4D.- The case of this tutorial, you look at what stages of the work carried out in the project to obtain the full 3D-graphics. You will see how to create a model that is animated, textured, as the light is added to the scene and, of course, as it turns out the final video.Section 2 INTERFACE- The first thing you have to learn - a device interface that he is is and how to configure it. In this chapter, you´ll get this knowledge and understand some of the main panels.Section 3 SETUP PROGRAM- In this chapter, we will focus on the program settings. Knowledge of these settings, so that you have no questions in those moments when you need to access them.Section 4 simple geometry (primitives)- Start the simulation study, of course, easier with simple shapes such as a cube, sphere, cylinder, and so on, such figures are created in Cinema 4D in two clicks, and have a common name - primitives. It is dedicated to primitives next chapter of our super course.Section 5 complex geometries and advanced modeling- We continue to move ... from easy to more complex elements of 3D-modeling. Considered in this chapter, the methods and techniques to help you create a more realistic and interesting models.Section 6 SPECIAL PROJECTS- Of course, studied modeling techniques are not enough to create something really exciting, so in this chapter you will learn about another modeling method that uses special objects.Section 7 MOGRAPH- In the course of this chapter you will learn about the basic features and tools section MoGraph. Effectors that belong to the list MoGraph, - is essentially the same deformery, so you useful knowledge from the last chapter.Section 8 elements of the environment- Place one of the objects in the environment of your scene, you significantly improve its appearance, but most likely, it will need to finalize and other elements, which are discussed in the following chapters. In the meantime, you should thoroughly understand the elements of the environment.Chapter 9 Using the camera- Cameras in Cinema 4D played a very important role, and you certainly can not do without them in their projects. In fact, the camera is in Cinema 4D has the same objectives as in everyday life, so this chapter will be easy to understand, but no

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