Source code of VirtualSlotMachine C#

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Uploaded: 28.02.2015
Content: virtualslotmachine.zip (433,32 kB)

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Description

Video demonstration: http://youtu.be/f7MCpC1ffNU
Task is to build a virtual slot machine with the following requirements.

Requirements.
 There are 6 Symbols. Since we are not testing your drawing ability, you may use the ASCII character indicated to represent the symbol on the screen.
 Cherry (´C´)
 Bar (´1´)
 Double Bar(´2´)
 Triple Bar(´3´)
 Seven (´7´)
 and blank (´B´)
 There are 3 spinners.
 Each Spinner will contain 17 Symbols with the following distribution (7, 3, 2, 2, 1, 1, 1, C, B, B, B, B, B, B, B, B, B).
 Each spinner should set the order of the symbols randomly with Blanks appearing between the symbols.
 The game starts with 100 Credits.
 For each spin from 1-3 credits can be spent.
 Payouts should be according to the following table.

Credits Played
1 Cred 2 Cred 3 Cred
For Each Cherry: 2 4 6
Any Bar, Any Bar, Any bar: 5 10 15
Bar, Bar, Bar: 25 50 75
Double Bar, Double Bar, Double Bar: 50 100 150
Triple Bar, Triple Bar, Triple Bar: 100 200 300
7, 7, 7: 300 600 1500

 There should be buttons to
 Max Credits and Spin.
 Add 1 credit.
 Spin
 Payout (Quit)
 Once a spin has started, there should be a visual indication of spinning.
 The spinners should stop in order (1 then 2 then 3) after a random duration for each.
 There should be an indication of the current number of credits and the number won on the last spin.

The application is built on .NET C#

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