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Space Engineers+Insurgency
About this game
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated to 60 years into the future. Space Engineers strives to follow the laws of physics and doesnt use technologies that wouldnt be feasible in the near future.
Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers should not be about troops; it should be about the machinery you build.
Early Access
Game modes
- Creative - unlimited resources, instant building, no death
- Survival - realistic management of resources and inventory capacity; manual building; death and respawn
Single-player - you are the sole space engineer
Multiplayer - alpha version (not a final version)
- Creative and survival mode with your friends
- Cooperative and competitive
- Privacy customization: offline, private, friends only, public
- Max 16 players (this may increase in the future)
- Weapons on / off
- Copy-paste on / off
Scenarios
- Easy Start 1 - start on an asteroid platform with one large ship and two small ships
- Easy Start 2 - start in a green asteroid station with several large and small ships (this is a large scene!)
- Lone Survivor - start on an abandoned asteroid platform with no ships
- Crashed Red Ship - your mother ship just crashed ...
- Two Platforms - competitive two-team multi-player world
- Asteroids - start in a rescue ship with very limited resources
- Empty World - no asteroids, no ships; suitable for creative mode
Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
Ships (small and large ships - build them, pilot them and crush them
Space stations
First-person & Third-person
Drilling / harvesting
Manual building in survival mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components
Deformable and destructible objects - real proportions, mass, storage capacity, integrity
Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container (s), drill (character, large / small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window (s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer
Magnetic landing gears - attach your ship to a surface (another ship or asteroid)